The Kid
personal project
Illustration by @rayneralencar
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DESCRIPTION
"The Kid" is a personal project based on a wonderful illustration by @rayneralencar.
This Bust was created to explore and bring to life a specific style using non-physical based shaders.
SOFTWARE
Zbrush: sculpting
Maya: retopology & uv's
Substance Painter: texturing
Blender: shading, lighting & rendering
Procedural Nizza
Houdini environment project
"For each" loop using input boxes
taking Input boxes, realigning to center of world, feeding into building generator
DESCRIPTION
This procedural old town of Nizza was created using modular and procedural modeling.
I modeled and UVd different windows, doors, lamps, roof and balconies using reference footage from my trip.
I then created a Node setup in Houdini that would allow me to input blocked out boxes and would output the buildings using the modeled props
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My goal was to create a pipeline-ready tool that I could demonstrate by creating a quick environment.
SOFTWARE
Blender: modelling main props, shading, rendering
Houdini: procedural modelling
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modular components for building generator
We Need School!
NGO commercial project
DESCRIPTION
In this commercial for the NGO 5 Skoler, I took on the role of technical director. My role as a TD was to set up a pipeline that would allow the team to create a more graphical 3D style.
I often troubleshooted technical issues and created tutorials for my teammates.
I also set up all render scene with their according render layers and AOV's and created a functioning slap comp (Nuke) for all shots.
Besides the role of TD I also worked as generalist in charge of a character and multiple props throughout the entire pipeline.
5 Skoler is dedicated to building schools for Syrian children in refugee camps around the world.
RESPONSIBILITIES
SOFTWARE
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Technical Director
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modelling
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rigging
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texturing
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shading
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rendering & lighting
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compositing
Maya: modelling, rigging, shading, lighting, rendering (Vray)
Zbrush: sculpting
Mari: texturing
Nuke: compositing
Misfit - Giant Cleaner
Biped project
DESCRIPTION
This "Misfit", forced to clean the giants of his world, is a bipedal model based on my own concept art.
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This character is inspired by the TV-show Misfits.
SOFTWARE
Zbrush: sculpting
Mari: texturing
Maya: retopo & uv's, shading, lighting, rendering (Arnold)
Egg Vendor's House
personal environment project
DESCRIPTION
For this personal project, I decided to create a peaceful and stylized environment for animation.
This "Egg Vendor's" house is loosely based on found footage of a real cabin. The world around it is based on my own Concept.
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SOFTWARE
Blender: texturing, shading, lighting, rendering (Cycles)
Substance painter: texture masks
Maya: modelling & uv's
Nuke: compositing
Nyx Asphodelis
Quadruped project
DESCRIPTION
"Nyx Asphodelis" is a quadruped creature based on my own concept.
The endless fields of asphodels, as described in Greek mythology, inspired me to create this ghostly creature.
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SOFTWARE
Zbrush: sculpting
Mari: texturing
Maya: retopo & uv's, shading, lighting, rendering (Vray)
Nuke: compositing