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The Kid

personal project

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Illustration by @rayneralencar

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DESCRIPTION
 

"The Kid" is a personal project based on a wonderful illustration by @rayneralencar.

This Bust was created to explore and bring to life a specific style using non-physical based shaders.
 

SOFTWARE
 

Zbrush: sculpting

Maya: retopology & uv's

Substance Painter: texturing

Blender: shading, lighting & rendering
 

Procedural Nizza

Houdini environment project

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"For each" loop using input boxes

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taking Input boxes, realigning to center of world, feeding into building generator

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DESCRIPTION
 

This procedural old town of Nizza was created using modular and procedural modeling.

I modeled and UVd different windows, doors, lamps, roof and balconies using reference footage from my trip.

I then created a Node setup in Houdini that would allow me to input blocked out boxes and would output the buildings using the modeled props

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My goal was to create a pipeline-ready tool that I could demonstrate by creating a quick environment.

SOFTWARE
 

Blender: modelling main props, shading, rendering

Houdini: procedural modelling

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modular components for building generator

We Need School!

NGO commercial project

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Screen Shot 2022-03-13 at 9.05_edited.jp
DESCRIPTION
 

In this commercial for the NGO 5 Skoler, I took on the role of technical director. My role as a TD was to set up a pipeline that would allow the team to create a more graphical 3D style.

I often troubleshooted technical issues and created tutorials for my teammates.

I also set up all render scene with their according render layers and AOV's and created a functioning slap comp (Nuke) for all shots.

Besides the role of TD I also worked as generalist in charge of a character and multiple props throughout the entire pipeline.

5 Skoler is dedicated to building schools for Syrian children in refugee camps around the world.

RESPONSIBILITIES
 
SOFTWARE
 
  • Technical Director

  • modelling

  • rigging

  • texturing

  • shading

  • rendering & lighting

  • compositing

Maya: modelling, rigging, shading, lighting, rendering (Vray)

Zbrush: sculpting

Mari: texturing

Nuke: compositing

Misfit - Giant Cleaner

Biped project

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biped_wireF15_sb-saskiabulletti.png
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DESCRIPTION
 

This "Misfit", forced to clean the giants of his world, is a bipedal model based on my own concept art.

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This character is inspired by the TV-show Misfits.

SOFTWARE
 

Zbrush: sculpting

Mari: texturing

Maya: retopo & uv's, shading, lighting, rendering (Arnold)

Egg Vendor's House

personal environment project

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DESCRIPTION
 

For this personal project, I decided to create a peaceful and stylized environment for animation.

This "Egg Vendor's" house is loosely based on found footage of a real cabin. The world around it is based on my own Concept.

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SOFTWARE
 

Blender: texturing, shading, lighting, rendering (Cycles)

Substance painter: texture masks

Maya: modelling & uv's

Nuke: compositing

Nyx Asphodelis

Quadruped project

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saskia-bulletti-na-quadruped-zbrushscree
saskia-bulletti-diff-saskiabulletti_edit
DESCRIPTION
 

"Nyx Asphodelis" is a quadruped creature based on my own concept.

The endless fields of asphodels, as described in Greek mythology, inspired me to create this ghostly creature.

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SOFTWARE
 

Zbrush: sculpting

Mari: texturing

Maya: retopo & uv's, shading, lighting, rendering (Vray)

Nuke: compositing

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